So you’ve been playing a few games by now hopefully, and you’ve
got enough IP to buy a champion or two. Which should you buy, what order and
when? Well, the cop out answer is that it’s entirely up to personal preference.
Obviously, that would make for a pretty bad guide if I just said that, so there
is some advice I can give which will hopefully help you.
Firstly, you should decide whether you want to focus on one
role or style of hero, or whether you want to be flexible and have the ability
to fill whatever role your team needs. There are pros and cons of each, though
eventually you will probably end up doing the latter anyway.
Focusing on one type of hero will make it much easier to
learn the game to begin with. You’ll get settled into doing what you’re meant
to do much easier, and you’ll find it quicker to uptake new heroes within that
role. On the other hand, you may end up in games where everyone picks your kind
of hero, and picking that role would lead to a team composition that will most
likely get stomped on. You may also find it harder later on to transfer to
other roles when you’ve had hundreds of hours of gameplay focused on performing
one role. You will save money on runes once you reach level 20 however (I haven’t
mentioned this before, but don’t bother buying runes until level 20, it’s a
waste of IP you could be spending on champions or saving for your tier 3 runes)
as you will only need one or two sets of runes. Playing multiple roles can help
you to know how to counter other roles, or to understand what they might be
doing at any point in the game.
So, we know we can either focus on one role or multiple, but
what roles are there in the game anyway? Well you can do this on multiple
levels. At the broadest level, there are Ability Power heroes, Attack Damage
heroes and a few hybrid heroes. As a very general rule, ability power heroes
tend to be more about doing burst damage while attack damage heroes do more
sustained damage. There are exceptions to this rule, but it mostly works. Focusing on just AP or AD can help to decrease the cost of runes once you hit level 20, but it does mean that if your allies all pick the same as you you could end up with a team that is very easy to counter just by building thornmail or banshee's veil.
A level deeper we can see the roles that people play within
the game: AD ranged carry, AP nuke, Support, Tank, Assassins or Melee DPS (or
tanky dps). You can also have junglers, who tend to be either melee dps or
tanks. Choosing which roles you want to focus on really depends on your play
style.
Carries and nukes can make you feel great because you get
all the kills, but it’s the role which everyone tries to play every game, so
you will often end up on teams of all carries and nukes with nobody to take the
brunt of the damage or initiate. There's a lot more to carries and nukes than most people think however, because it's not just grabbing all damage items and right clicking or nuking to victory. Much hinges on your ability to last hit and get enough farm, as well as in your positioning and correct focus in team fights.
Tanks are great, especially if you’re focusing on staying
alive, and revolve a lot around knowing how and when to initiate fights,
positioning and picking off the enemy so they can’t get to your own carries
(known as peeling).
Supports are one of the lesser played roles, so maining them
will make teams you arrive on love you forever if they know anything about the
game. A good support with some average carries can beat a better team with no
support most of the time.
Melee dps is great for bridging the gap between being a
squishy carry and a bolt-hard tank. You can jump on people or small groups and
feel slightly more sure you’ll come out of the other side alive.
Assassins are squishier but more mobile carries and nukes.
You’ll be able to dive in and out of combat and kill people in the blink of an
eye, but if you jump in the wrong place at the wrong time you’ll be a smear on
the tarmac before you know it.
As a jungler you’ll be tasked with controlling buffs,
securing your own jungle, possibly invading the enemies jungle if you feel you
can, setting up ganks on lanes you can or which need it and generally being the
“unknown” for the enemy team, keeping them on their back foot and punishing
them when they are being over-aggressive. I wouldn’t solely focus on this role
if you’re not playing as part of a team, simply because you only ever want one
in a team and if someone else grabs smite and locks in first you’ll be in
foreign territory laning with your jungle hero. This is totally do-able, most
junglers do well solo top if you can’t jungle (unless you’re amumu, then you
just cry), so you could do just jungle champions if you’re willing to switch it
up when needed. The other possible downside is that most junglers need decent
rune set-ups to jungle effectively, so you will either need to wait for level
20 to set up your runes, or limit yourself to junglers who can do it without
runes (ie/ Warwick)
So, hopefully you’ve decided which role or roles you are
going to focus on if you’re focusing, or you’ve decided you want to learn all
the roles to make yourself as knowledgeable and flexible as possible. Now which
champions should you buy? For starters, if you’re willing to drop some real
money on the game, I’d highly recommend getting the Gamer’s Choice bundle. For
3900 riot points (so the $35 riot point level, with 1100 to spare for whatever
you want) you get 20 champions with a good spread across all the different
roles. You also get a cool skin for annie, a few runes which might reduce the
hurt on your IP wallet when you hit 20, and 1380 bonus riot points for whatever
you want (giving you 2480 RP total if you got the $35 pack of RP, letting you
buy another 2 expensive champions and some skins, or if you hold onto it and
buy things you want when they come up on sale, plenty more).
If you’re not wanting to drop any real money on the game and
want to do it all using IP, I highly recommend grabbing most of the 450 IP
champions. They’re cheap enough to buy with a game or two’s worth of IP and are
some of the best heroes in the game even up at tournament level play. Soraka,
Ashe and Annie are all great choices, would cost you a mere 1350 IP for all
three and give you a support, ranged carry and AP nuke to play with. If you hit
up riot on facebook and like them you can also get the riot girl tristana skin
for free. When you unlock the skin via a code like this it automatically
unlocks that champion for you to play for free.
Remember that you’ll need to save up for your runes when you
hit level 20, so don’t go too overboard buying champions with IP. Only buy 3150
or above champions if you’ve played them on free week and really enjoy them,
otherwise you might find yourself grinding games for IP when you hit level 20
to get those shiny tier 3 runes. A full page of tier 3 runes will cost you at
MINIMUM 8610 IP, or if you go for all the most expensive runes you could end up
spending a horrifying 28290. So make sure you hold enough back for level 20 as
you’re levelling up or you could find yourself spending a long time grinding
for runes.
The main thing with champions is that you enjoy playing
them. There’s no use forcing yourself to learn soraka just because you feel you
should know how to play a support if you find yourself absolutely bored
shitless every game you play her. Work out via the free champion rotation which
ones you enjoy, and focus on learning them. Make sure you have a good little
selection of heroes though, there’s nothing worse than a player who can only
play one hero getting to level 30, playing ranked and getting their hero banned
out from underneath them.
Champions also come and go with their strength in the game. Often some champions can be seen as not actually viable to play at higher levels of the game, or can get nerfed from being strong to quite weak. Personally I'd suggest putting your enjoyment of a champion over how technically strong they are, as balance changes are happening all the time, so eventually your champion should get buffed up to being good. However, be sure to keep it in mind and check the forums and/or tier lists to see which champions are seen as underpowered, because it can lead to some disappointing playtime if you pick up a champion who is currently really bad and get stomped game after game.
Champions also come and go with their strength in the game. Often some champions can be seen as not actually viable to play at higher levels of the game, or can get nerfed from being strong to quite weak. Personally I'd suggest putting your enjoyment of a champion over how technically strong they are, as balance changes are happening all the time, so eventually your champion should get buffed up to being good. However, be sure to keep it in mind and check the forums and/or tier lists to see which champions are seen as underpowered, because it can lead to some disappointing playtime if you pick up a champion who is currently really bad and get stomped game after game.
Hopefully this guide will have given you some idea what to
do with the huge list of champions in front of you. It should also have given
you a little break from mechanics and tactics, because you’ll need your head on
when we tackle our next topic: Lane Control
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